I am a Level Designer with 4+ years of dedicated 3D action-game level work in Unreal Engine, and 10+ years of broader experience across game design, systems design, and audio. Shipped on 8+ titles spanning console, PC, and mobile. Proficient through full design pipeline: paper design through whiteboxing, encounter scripting, and polish passes. Primarily working in level design, game design, music composition, and quality assurance, on various video game and interactive digital media projects. Previously worked in recording engineering for film and television post production.
Games I have provided GAME DESIGN and/or LEVEL DESIGN for:
Games I have provided (multi-platform) QA Testing for:
Games I have composed music and/or done SFX Design for:
Here are some of the Games, Projects, Prototypes and Game Jams I have designed and created (along with many wonderfully talented friends):